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Female Character Sculpt

This is a Maya/Zbrush Project. I learned how to use Zbrush Fibers to make the hair on this piece and learned a lot about High res sculpting.

The idea behind this was to create a character model that would look at place in a game that was something like the Assassin's Creed franchise. She is based on the famous French fencing mistress, Madame Maupin from the 1600's.