Posed in ZBRUSH with Transpose Master

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WIP Sculpting in ZBrush

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Final Edgeflow Check in Maya

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Up close render in Maya

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Render in Maya

Jarrod hahn landshark map spread
Jarrod hahn landshark side silhouette

Silhouette concept

Jarrod hahn small landshark concept

Concept Art

Land Shark

The goal was to create a quadruped NPC that would pose a big risk to a player within a 3D game environment.

More artwork
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